The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
KS1
Technical knowledge
- build structures, exploring how they can be made stronger, stiffer and more stable
- explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.
KS2
Technical knowledge
- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products.
Year 1
See Saw (levers)
Explore and use mechanisms (focus on levers) in their products.
Local area- Park visit
Year 2
Moving Models (wheels and axles)
(Trolley vehicle)
Explore and use mechanisms [focus on wheels and axles], in their products.
Year 3
Light up Sign (electrical circuit)
Understand and use electrical systems in their products [focus on series circuits incorporating switches & bulbs]
Year 4
Water Cycle (Cams toy)
Understand and use mechanical systems in their products [focus on, cams and levers]
Year 5
Bridges (gears and pulleys)
Understand and use mechanical systems in their products [focus gears and pulleys]
Local area- canal visit
Year 6
Security Light (computer programme to control and monitor)
Apply their understanding of computing to program, monitor and control their products.