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Construction & Mechanisms

 

 

The national curriculum for design and technology aims to ensure that all pupils: 

 

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  •  build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  •  critique, evaluate and test their ideas and products and the work of others

 

KS1 

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

 

KS2

Technical knowledge

  •  apply their understanding of how to strengthen, stiffen and reinforce more complex structures 
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  •  understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  •  apply their understanding of computing to program, monitor and control their products.

 

Year 1

 

See Saw (levers)

Explore and use mechanisms (focus on levers) in their products.

Local area- Park visit

      

 

      

Year 2

Moving Models (wheels and axles)

(Trolley vehicle)

Explore and use mechanisms [focus on wheels and axles], in their products.

 

            

 

      

 

    

 

Year 3

Light up Sign (electrical circuit)

Understand and use electrical systems in their products [focus on series circuits incorporating switches & bulbs]

                  

 

Year 4

Water Cycle (Cams toy)

Understand and use mechanical systems in their products [focus on, cams and levers]

 

    

Year 5

Bridges (gears and pulleys)

Understand and use mechanical systems in their products [focus gears and pulleys]

Local area- canal visit

 

          

 

Year 6

Security Light (computer programme to control and monitor)

Apply their understanding of computing to program, monitor and control their products.

 

      

 

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